Hello! My name is Quentin Westcott and I'm building a dark future interior environment, that will eventually be rendered in the Unreal engine.
I'm still concepting the overall shape of the room (interesting height and depth) and while that comes together I'm modeling out one of the foreground elements.
I'm still concepting the overall shape of the room (interesting height and depth) and while that comes together I'm modeling out one of the foreground elements.
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