Hello! Today I'm taking this project in a new direction. I've been having a difficult time getting this to coalesce together, and it's always breaking down to, "Who's room is this? What's this person's story?" And it just wasn't coming.
Story, above all other things, is the most important thing to consider when generating a scene. However, FINALLY and idea emerged. The throne room is gone. The glowing globe is gone. Instead, we have a prisoner getting a small taste of freedom. I can reuse all the hard work on making the machinery parts since the main character is mechanical. Here's some progress shots of the NEW direction.
The first two are the high poly Ambient Occlusion bake to the low poly model. The last two are the setting and camera angles.
Story, above all other things, is the most important thing to consider when generating a scene. However, FINALLY and idea emerged. The throne room is gone. The glowing globe is gone. Instead, we have a prisoner getting a small taste of freedom. I can reuse all the hard work on making the machinery parts since the main character is mechanical. Here's some progress shots of the NEW direction.
The first two are the high poly Ambient Occlusion bake to the low poly model. The last two are the setting and camera angles.
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