Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts
Sunday, December 1, 2013
Progress and growth
More revamps! More rethinking and retooling. Scrapped the old model to make it look less cartoony.
Here's the little fellow now.
A great big eye to give him a little more personality. A few elements were taken off the arms/legs and put on the main body to bring it all together. Here's the high poly version sitting next to the low poly one. It's designed for various glowing areas to stand out.
And here's a test of him with an approximation of the camera angle, and storytelling element.
Here's the little fellow now.
A great big eye to give him a little more personality. A few elements were taken off the arms/legs and put on the main body to bring it all together. Here's the high poly version sitting next to the low poly one. It's designed for various glowing areas to stand out.
And here's a test of him with an approximation of the camera angle, and storytelling element.
It's time to create the textures for the wall by doing a high polygon sculpt and then baking that down to a flat plane.
Sunday, October 27, 2013
Saturday, October 26, 2013
A change in the wind.
Hello! Today I'm taking this project in a new direction. I've been having a difficult time getting this to coalesce together, and it's always breaking down to, "Who's room is this? What's this person's story?" And it just wasn't coming.
Story, above all other things, is the most important thing to consider when generating a scene. However, FINALLY and idea emerged. The throne room is gone. The glowing globe is gone. Instead, we have a prisoner getting a small taste of freedom. I can reuse all the hard work on making the machinery parts since the main character is mechanical. Here's some progress shots of the NEW direction.
The first two are the high poly Ambient Occlusion bake to the low poly model. The last two are the setting and camera angles.
Story, above all other things, is the most important thing to consider when generating a scene. However, FINALLY and idea emerged. The throne room is gone. The glowing globe is gone. Instead, we have a prisoner getting a small taste of freedom. I can reuse all the hard work on making the machinery parts since the main character is mechanical. Here's some progress shots of the NEW direction.
The first two are the high poly Ambient Occlusion bake to the low poly model. The last two are the setting and camera angles.
Sunday, October 13, 2013
Saturday, October 12, 2013
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