Showing posts with label photoshop. Show all posts
Showing posts with label photoshop. Show all posts

Thursday, December 12, 2013

Putting it all together

Time to put everything together in the UNK engine. I have to import all the files, put in a blocking volume so the I can play the level for a great camera shot and not fall through the world.  Oh, and some lights.



At first we have this result:



So I need to add a few lights to break up the forground/background and give a little rim lighting. Just because a texture is glowing, doesn't mean it emits light, so I'll need a one for it's eye.

I also want to improve the wall texture a bit as well.


Close to being done!  There grout areas are really dead and high contrast which doesn't look great. Also there's something not looking right with the normal mapping on the window. Time for some fixes and lets add a particle system to add some dust motes to the blackened areas.


Much better!

Sunday, December 1, 2013

Color!

Up next we have the last elements coming together- textures.

The Wall


The robot



Time to import everything into Unreal!