More revamps! More rethinking and retooling. Scrapped the old model to make it look less cartoony.
Here's the little fellow now.
A great big eye to give him a little more personality. A few elements were taken off the arms/legs and put on the main body to bring it all together. Here's the high poly version sitting next to the low poly one. It's designed for various glowing areas to stand out.
And here's a test of him with an approximation of the camera angle, and storytelling element.
Here's the little fellow now.
A great big eye to give him a little more personality. A few elements were taken off the arms/legs and put on the main body to bring it all together. Here's the high poly version sitting next to the low poly one. It's designed for various glowing areas to stand out.
And here's a test of him with an approximation of the camera angle, and storytelling element.
It's time to create the textures for the wall by doing a high polygon sculpt and then baking that down to a flat plane.
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